Heroes of the Storm

As a Motion Graphics Designer for Heroes of the Storm, I was responsible for creating both video and still assets to support the content in the major beats, including promotional videos and teasers for skin spotlights and gameplay updates for both social media and the Blizzard client.

I was also responsible for capturing the footage needed directly through the game client and map editor, providing dynamic shots of gameplay to create interesting video assets in order to supplement events and specific promotions.

Studio: Blizzard Entertainment

Project: Heroes of the Storm Social + Client Promotions

Role: Design / Animation

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